I've been working on a navigation feature for a maps app which has voice instructions. The problem is that when announcing the instructions, the first 500 milliseconds of the instruction gets cut off. For eg, if the instruction is "In 200m turn right", in the bluetooth earphone it ends up sounding like "200m turn right". Or if the instruction is "Continue for 2 kilometers", then it sounds like "tinue for 2 kilometers".
This is the code I'm using for TTS -
//Initialisation happens only once
var textToSpeechEngine = TextToSpeech(this) { status ->
if (status == TextToSpeech.SUCCESS) {
textToSpeechEngine?.language = Locale.ENGLISH
textToSpeechEngine?.setSpeechRate(0.8f)
}
}
...
//When text to speak is ready, invoking the speak method
textToSpeechEngine?.speak(textToSpeak, TextToSpeech.QUEUE_FLUSH, null, "tts1")
Additionally, I'm also using AudioFocusRequest to request and abandon focus so that any music playing in the background lowers its volume while the instruction is being spoken. This is the code I'm using for that -
val audioManager = getSystemService(Context.AUDIO_SERVICE) as AudioManager
var focusRequest: AudioFocusRequest? = null
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
focusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK)
.setAudioAttributes(
AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_ASSISTANCE_NAVIGATION_GUIDANCE)
.setContentType(AudioAttributes.CONTENT_TYPE_SPEECH)
.build())
.setAcceptsDelayedFocusGain(false)
.build()
audioManager.requestAudioFocus(focusRequest)
} else {
audioManager.requestAudioFocus(null, AudioManager.STREAM_NOTIFICATION, AudioManager.AUDIOFOCUS_GAIN_TRANSIENT)
}
textToSpeechEngine?.setOnUtteranceProgressListener(object : UtteranceProgressListener() {
fun abandonFocus() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
focusRequest?.let { request -> audioManager.abandonAudioFocusRequest(request) }
} else {
audioManager.abandonAudioFocus(null)
}
}
override fun onStart(utteranceId: String?) {}
override fun onDone(utteranceId: String?) {
abandonFocus()
}
override fun onError(utteranceId: String?) {
abandonFocus()
}
})
Point to note here is that this issue is not happening in all the bluetooth devices I've tested with. The issue happened with 2 Chinese brands bluetooth earphones but is not happening with a bluetooth Sony over-the-head headset. Also, the issue does not happen if music is playing in the background while navigation is going on.
As I understand it, it seems that the cheaper bluetooth earphones seem to keep the "connection alive" only when audio is actively coming through else it stops the connection temporarily in order to save battery I guess? However, when music is playing in the background, the connection is kept alive constantly so the instruction speech does not get cut off.
What can I do to fix this or work around it?