I was trying to port a small test project from Unity Engine to learn about Unity New Fishers DOTS && ECS.
It's a small project where I have a capsule with a Rigidbody and I move it from left to right using add force and I clamp the velocity to limit the speed.
I'm trying to "Freeze Specific Rotations" on DOTS.
Without DOTS there is Unity's "normal" way to constraint a Rigidbody position and rotation.
But if we use DOTS I can't use Rigidbody since DOTS uses PhysicsBody and there I didn't find any way to freeze / constraint certain rotations.
How can I constraint a PhysicsBody's rotation in DOTS?
