So, basically, I'm making the flappy bird game, and I would like to duplicate the pipes, so I don't have to make variable for each pipe for example like - 20x.. but simply just duplicating it..
So, basically, I'm making the flappy bird game, and I would like to duplicate the pipes, so I don't have to make variable for each pipe for example like - 20x.. but simply just duplicating it..
Create a Pipe class and mange multiple instance of Pipe in a container (e.g. in a list).
In Pygame it is recommended to use pygame.sprite.Sprite and pygame.sprite.Group.
See the minimal example, that uses pygame.sprite.Sprite and pygame.sprite.Group and spawns Sprites with a time interval:
import pygame, random
pygame.init()
window = pygame.display.set_mode((300, 300))
clock = pygame.time.Clock()
class Player(pygame.sprite.Sprite):
def __init__(self, image):
super().__init__()
self.image = image.copy()
size = image.get_size()
x = random.randrange(size[0]//2, window.get_width()-size[0]//2)
y = random.randrange(size[1]//2, window.get_height()-size[1]//2)
self.rect = self.image.get_rect(center = (x, y))
self.alpha = 255
def update(self):
if self.alpha >= 0:
self.image.set_alpha(self.alpha)
else:
self.kill()
self.alpha -= 1
object_surf = pygame.image.load('Bird.png').convert_alpha()
all_sprites = pygame.sprite.Group()
time_interval = 200 # 200 milliseconds == 0.2 seconds
next_object_time = 0
run = True
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
current_time = pygame.time.get_ticks()
if current_time > next_object_time:
next_object_time += time_interval
all_sprites.add(Player(object_surf))
all_sprites.update()
window.fill(0)
all_sprites.draw(window)
pygame.display.flip()
pygame.quit()
exit()