Is it somehow possible in LibGDX to get exact touch time (~1 ms accuracy)?
InputProcessor.touchDown is only called at beginning of the frame (or at the end of the frame?) so it only has 16.7 ms accuracy if the frame rate is 60 fps. That is, I only know during which frame the touch happened, but not if it happened 0 or 15 ms after the render() was called, which makes a huge difference in reaction-based games.
Gdx.input.getCurrentEventTime() is not any more accurate.
If this is not possible with LibGDX tools, is there any (easy) hack for capturing the touch event on OS (Android) level to just check the time and then let LibGDX handle it normally?