I am trying to make a 'generic' P5.js sketch that I can tweak based on a passed-in parameter, with the intent being to be able to generate multiple sketches on a single page to show how different inputs work side-by-side.
Following the guide I see syntax like this (and I've extended it to fill in multiple divs:
const s = ( sketch ) => {
let x = 100;
let y = 100;
sketch.setup = () => {
sketch.createCanvas(500, 500);
console.log(idx);
};
sketch.draw = () => {
sketch.background(100);
sketch.fill(255);
sketch.rect(x,y,50,50);
sketch.text
};
};
let myp5_1 = new p5(s, document.getElementById('p5-sketch1'));
let myp5_2 = new p5(s, document.getElementById('p5-sketch2'));
let myp5_3 = new p5(s, document.getElementById('p5-sketch3'));
I am not great with ES6, but I'm struggling with passing a set of parameters in to be able to tweak the P5.js code.
What I would like to do is to pass in, say, an ID variable into each instance of s and have the sketch execute differently, rather than making three separate const s calls and duplicating data.