I am trying to write a space invaders style game where the idea is to pop the balloons. When it touches the edge it just moves back and forth between about a half a decimeter (1.5 inches). What I tried to do is an if elif statement to find if it is within the screen.
while run == True:
clock.tick(60)
for event in py.event.get():
if event.type == py.QUIT:
py.quit()
quit()
keys = py.key.get_pressed()
charrect.x += (keys[py.K_RIGHT] - keys[py.K_LEFT]) * 4
charrect.clamp_ip(screen.get_rect())
if keys[py.K_SPACE]:
while charrect.y != 0:
clock.tick(60)
charrect.y -= 2
brect.x += bloonspeed
brect.clamp_ip(screen.get_rect())
screen.fill(white)
screen.blit(character, charrect)
screen.blit(bloon, brect)
py.display.update()
if brect.x == 70:
bloonspeed = -4
elif brect.x == 0:
bloonspeed = 4
brect.x += bloonspeed
screen.fill(white)
screen.blit(bloon, brect)
screen.blit(character, charrect)
py.display.update()
Is there a way to use clamp or clamp_ip in an if statement to detect their collision?