I run the following code, Scene3D is flickering all time.
If I remove Pane,Scene does not flicker.
Here is what I have in application output window
07:05:10: Starting D:\api\qt\Examples\Qt-5.13.2\qt3d\build-scene3d-Desktop_Qt_5_13_2_MSVC2017_32bit-Debug\debug\scene3d.exe ...
QML debugging is enabled. Only use this in a safe environment.
qrc:/main.qml:83:9: QML Scene3D: Detected anchors on an item that is managed by a layout. This is undefined behavior; use Layout.alignment instead.
qrc:/main.qml:63: ReferenceError: tabBar is not defined
[opengl\qopenglframebufferobject.cpp line 607] OpenGL Error: 1281
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete, missing attachment.
[opengl\qopenglframebufferobject.cpp line 804] OpenGL Error: 1281
[opengl\qopenglframebufferobject.cpp line 570] OpenGL Error: 1281
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete, missing attachment.
[opengl\qopenglframebufferobject.cpp line 804] OpenGL Error: 1281
[opengl\qopenglframebufferobject.cpp line 607] OpenGL Error: 1281
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete, missing attachment.
[opengl\qopenglframebufferobject.cpp line 804] OpenGL Error: 1281
[opengl\qopenglframebufferobject.cpp line 570] OpenGL Error: 1281
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete attachment.
QOpenGLFramebufferObject: Framebuffer incomplete, missing attachment.
[opengl\qopenglframebufferobject.cpp line 804] OpenGL Error: 1281
QOpenGLContext::swapBuffers() called without corresponding makeCurrent()
#include <QGuiApplication>
#include <QQuickView>
int main(int argc, char **argv)
{
QGuiApplication app(argc, argv);
QQuickView view;
// view.resize(500, 500);
// view.setResizeMode(QQuickView::SizeRootObjectToView);
view.setSource(QUrl("qrc:/main.qml"));
view.show();
return app.exec();
}
import QtQuick.Scene3D 2.0
import Qt3D.Core 2.0
import Qt3D.Render 2.9
import Qt3D.Input 2.0
import Qt3D.Extras 2.9
import QtQuick 2.0
import QtQuick 2.13 as QQ2
import QtQuick.Layouts 1.13
import QtQuick.Controls 2.13
Pane{
SwipeView{
anchors.fill: parent
id: swipeView
currentIndex: tabBar.currentIndex
ColumnLayout{
Text {
text: "Click me000!"
MouseArea {
anchors.fill: parent
}
}
}
ColumnLayout{Text {
text: "Click me333!"
MouseArea {
anchors.fill: parent
}
}}
ColumnLayout {
Scene3D {
id: scene3d
anchors.fill: parent
anchors.margins: 10
focus: true
aspects: ["input", "logic"]
cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( -15, -15, -15 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
OrbitCameraController {
camera: camera
}
components: [
RenderSettings {
activeFrameGraph: ForwardRenderer {
clearColor: Qt.rgba(0, 0.5, 1, 1)
camera: camera
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
PhongAlphaMaterial {
id: material
alpha: 1
ambient: Qt.rgba( 0, .5, .5, 1.0 )
diffuse: Qt.rgba( 0, .5, .5, 1.0 )
shininess: 50
}
Transform {
id: torusTransform1
translation: Qt.vector3d(-10,-10,-10)
}
Transform {
id: torusTransform2
translation: Qt.vector3d(-10, -10, -8)
}
CylinderMesh {
id: cyMesh1
length: 5
radius: 1
rings: 20
slices: 20
}
CylinderMesh {
id: cyMesh2
length: 5
radius: 1
rings: 20
slices: 20
}
Entity {
id: cyEntity1
components: [ cyMesh1, material, torusTransform1 ]
}
Entity {
id: cyEntity2
components: [ cyMesh2, material, torusTransform2 ]
}
QQ2.NumberAnimation {
target: cyMesh1
property: "length"
duration: 10000
from: 5
to: 0
loops: QQ2.Animation.Infinite
running: true
}
}
}
}
}
}