I have recently updated my app to use react-native expo SDK42, and I started seeing these crashes in the google play console crashes log. I did not get any complaint from users and could not reproduce, but they appear more and more in the play console - always on Android 11 (SDK30). Can anyone please shed some light?
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 0 >>> com.gevahim.vatview <<<
backtrace:
#00 pc 000000000004e9fc /apex/com.android.runtime/lib64/bionic/libc.so (abort+180)
#00 pc 00000000005703e0 /apex/com.android.art/lib64/libart.so (art::Runtime::Abort(char const*)+2320)
#00 pc 0000000000013ab0 /system/lib64/libbase.so (android::base::SetAborter(std::__1::function<void (char const*)>&&)::$_3::__invoke(char const*)+80)
#00 pc 0000000000006ec8 /system/lib64/liblog.so (__android_log_assert+336)
#00 pc 00000000003b196c /system/lib64/libhwui.so (android::uirenderer::renderthread::EglManager::damageFrame(android::uirenderer::renderthread::Frame const&, SkRect const&)+268)
#00 pc 00000000003a44ec /system/lib64/libhwui.so (android::uirenderer::skiapipeline::SkiaOpenGLPipeline::draw(android::uirenderer::renderthread::Frame const&, SkRect const&, SkRect const&, android::uirenderer::LightGeometry const&, android::uirenderer::LayerUpdateQueue*, android::uirenderer::Rect const&, bool, android::uirenderer::LightInfo const&, std::__1::vector<android::sp<android::uirenderer::RenderNode>, std::__1::allocator<android::sp<android::uirenderer::RenderNode> > > const&, android::uirenderer::FrameInfoVisualizer*)+84)
#00 pc 00000000003ada0c /system/lib64/libhwui.so (android::uirenderer::renderthread::CanvasContext::draw()+1076)
#00 pc 00000000003afd90 /system/lib64/libhwui.so (_ZNSt3__110__function6__funcIZN7android10uirenderer12renderthread13DrawFrameTask11postAndWaitEvE3$_0NS_9allocatorIS6_EEFvvEEclEv$c303f2d2360db58ed70a2d0ac7ed911b+480)
#00 pc 000000000039e114 /system/lib64/libhwui.so (android::uirenderer::WorkQueue::process()+220)
#00 pc 00000000003bfd90 /system/lib64/libhwui.so (android::uirenderer::renderthread::RenderThread::threadLoop()+88)
#00 pc 000000000001567c /system/lib64/libutils.so (android::Thread::_threadLoop(void*)+260)
#00 pc 0000000000014f14 /system/lib64/libutils.so (thread_data_t::trampoline(thread_data_t const*)+412)
#00 pc 00000000000b10e8 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64)
#00 pc 0000000000050a58 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)