Three.js - How to change the Perspective Camera's bending/curve?

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I'm using a Perspective Camera for my top down Three.js game, but it curves a bit too much because it's designed to be used as "first person view". Is there a way to adjust how much objects bend/curve in the frustum from the sides?

Essentially, I would like something like a mix of a Perspective Camera and an Orthographic Camera

E.g -- The walls of the buildings should be less visible from a certain distance enter image description here

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