I have a big spherical Gameobject which moves forward in 3D with constant velocity. I have other spherical objects that other big object needs to attract to itself. I am using Newton's law of universal gravitation formula to attract other objects, but as expected, other objects are doing a slingshot movement much like the space shuttles doing when needed with other planets' orbits to accelerate.
I actually want a magnetic effect that without taking the masses into account, all other objects will be catched by the big object. How can I do that? Do I need a different formula? Or do I need to change the movement behavior of the objects altogether?