I have just started looking into the Bevy game engine for Rust. It has a feature called dynamic, which enables dynamic linking, to speed up compilation time during development. We are, however, advised to disable this when building for release.
Is there a way to tell Cargo to enable the dynamic feature for a debug build, but disable it for a release build? Or do I have to personally remember to change bevy = { version = "0.5.0", features = ["dynamic"] } to bevy = "0.5.0" in Cargo.toml before running cargo build --release?