I am struggling to retrieve a Niagara Int Array from a Blueprint. While researching this topic, I came across the "Niagara Get Int32 Array" Node, but it is not working as expected. For some reason, I only get a valid Array returned when I try and retrieve a User exposed Parameter, but when I try and get a System or Emitter Array, it does not return a valid array.
This returns Length 0 (4 is expected)
This returns Length 4 ( as expected)
My Question is it possible to retrieve System or Emitter Arrays from Niagara Systems and pass them to a blueprint? Am I using this Node correctly? Or should I be doing this with a 2D grid and a Texture which is interpreted in a shader later?
Any help is appreciated