How do I instantiate an effect with a specific wet setting? I want to be able to create a new synth with updated effect parameters upon a range input change. However, I can't figure out how to make the wet/dry balance be anything but 100% wet. Is there a way to create an effect with a specific wet parameter? Something along the lines of
newDelay = new Tone.PingPongDelay(.5,.5).wet(.5)? Or would I have to assign the effect to a variable and access it like newDelay.wet = .5 after instantiating it?