I'm trying to draw a polygon with DDA line algorithm using pygame.
def Round(a):
return int(a + 0.5)
def mainloop():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
def Draw():
DrawPoly((100, 100), 6, 100)
pygame.display.flip()
def drawDDA(p1, p2, color=[0, 0, 0]):
x0, y0, x1, y1 = p1[0], p1[1], p2[0], p2[1]
steps = abs(x0-x1) if abs(x0-x1) > abs(y0-y1) else abs(y0-y1)
dx = (x1-x0)/steps
dy = (y1-y0)/steps
x, y = x0, y0
gfxdraw.pixel(screen,Round(x),Round(y),color)
for i in range(int(steps)):
x += dx
y += dy
gfxdraw.pixel(screen,Round(x), Round(y),color)
def DrawPoly(center, n, s, color=[0, 0, 0]):
cx, cy = center[0], center[1]
sideAngle = 360/n
bv1x = cx-s/2
bv1y = cy - (s/2)*(1/math.tan(math.radians(sideAngle/2)))
bv2x = cx+s/2
bv2y = bv1y
drawDDA((bv1x, bv1y), (bv2x, bv2y), color)
for i in range(n-1):
# i want to rotate the coordinate plane about an angle "sideAngle" with (cx,cy) as the center
# code here
drawDDA((bv1x, bv1y), (bv2x, bv2y), color)
size = [640, 720]
os.environ['SDL_VIDEO_CENTERED'] = '0'
pygame.init()
screen = pygame.display.set_mode(size)
screen.fill((255, 255, 255))
Draw()
mainloop()
The idea I tried to execute to draw a polygon is
- I'm taking a point as center of the polygon
- calculating the coordinates of two consecutive points
- draw a line between those two points
- rotate the whole plane about the center of the polygon by side angle which is (360 degrees/number of sides of the polygon)
- now, draw a line with the same coordinates to get another side of the polygon
- repeat 4 and 5 for n-2 times to get all the remaining side. (n is the number of sides)
I need a way to rotate the coordinate axis about the center of my polygon.
