I'm working on an UE4 plugin and want to use the Eigen library. It appears that UE4 has already integrated the library, which you can see in Engine>Source>ThirdParty>Eigen.
I looked at other plugins, such as AlembicImporter, for guidance. To use Eigen, I see that they add "Eigen" in the build.cs file and write #include <Eigen/...> in the source files that use Eigen, where ... could be either Dense, SVD, Sparse, etc.
I tried this, but when I build my project, I get the error
fatal error: 'Eigen/Dense' file not found
(Similarly, I get an error for any Eigen/... I try to use)