I have RGBA image from canvas and I use typedArray to remove alpha channel.
// data - arr from canvas.
// [1,2,3,255, 1,2,3,255, 1,2,3,255,]
// R G B A R G B A R G B A
const delta = 4;
const length = data.length;
const newLength = length - length / delta;
const rgbArr = new Uint8Array(newLength);
let j = 0;
for (i = 0; i < data.length; i = i + delta) {
rgbArr[j] = data[i]; // R
rgbArr[j + 1] = data[i + 1]; // G
rgbArr[j + 2] = data[i + 2]; // B
j = j + 3;
}
// rgbArr [1,2,3, 1,2,3, 1,2,3]
I copy every 3 bytes to new Uint8Array. Can I do it in more optimized way without byte copying?