Sorry for the long question title. I'm pretty new here.
So my question is just as it the title above. I've tried mostly everything and have searched everywhere on the internet. Some pseudo leads I've tried were .linear_interpolate("my screen width" , "my screen height) or even examining other people's code studying it and maybe looking for a way to use it.
What I'm trying to accomplish is at least allowing the player to move around part of a larger level scroll the camera up to that bound of the level then scroll the camera using tween to another bound of the same scene and so on and so forth.
I don't really even need the whole thing with tweens all I need is a way to implement Camera2D bounds that allow me to implement a tween node to complete it.
Please help!