I've taken over some legacy C++ code (written in C++03) which is for an application that runs on an RTOS. While browsing the codebase, I came across a construct like this:
...
new UserDebug(); ///<User debug commands.
...
Where the allocation done using new isn't stored anywhere so I looked a bit deeper and found this
class UserDebug
{
public:
///Constructor
UserDebug()
{
new AdvancedDebug();
new CameraCommand();
new CameraSOG();
new DebugCommandTest();
new DebugCommand();
// 30 more new objects like this
};
virtual ~UserDebug(){};
};
I dug deeper into each of the class definitions and implementations mentioned and couldn't find any reference to delete anywhere.
This code was written by the principal software engineer (who has left our company).
Can anyone shed some ideas on why you would want to do something like this and how does it work?
Thanks