i want to make an advanced animation class but pygame's documentation is a bit confusing for me
I wrote a class that dynamically loads and updates images in a subdirectory
class LoadSprite():
def __init__(self, path, rect):
self.path = path
self.rect = rect
self.index = 0
def load_images(self):
extend =[]
images = [pygame.image.load(self.path) for self.path in glob.glob(self.path+"\\*.png")]//load images
for tile in images:
tile = pygame.transform.scale(tile, (self.rect.w, self.rect.h))//resized images
tile.set_colorkey((0,0,0))
rect = tile.get_rect()
extend.append(MySprite(tile,rect))//add Sprite object
return extend
def update(self):
group = self.load_images() **call load_images function**
if self.index >= len(group):
self.index = 0
self.image = group[self.index]
self.index += 1
class MySprite(pygame.sprite.Sprite):#Sprite class
def __init__(self,image,rect):
super(MySprite, self).__init__()
self.image = image
self.rect = rect
and finaly
while True:
sprite = LoadSprite('Tree',pygame.Rect(100,100,200,200))
group = pygame.sprite.Group(sprite.load_images())
group.update()
group.draw(screen)
I didn't get an error but I could only draw the first image on the screen Am I missing something in the update function or is there some other error in my code?
Thank you for your interest.