I want to make a bone in an armature rotate so that it's pointing towards another bone in Godot. Normally, the method void look_at ( Vector3 target, Vector3 up ) would be used, but this only works on Spatials, not Transforms (bones operate using transforms). Alternatively, if there is no method that can do this, how would I set the rotation of a transform? Instead of rotating it using the Transform rotated ( Vector3 axis, float phi ) method, is there a way to just set the rotation to something that would align with the other bone?