i just exported my game to use Play Asset delivery following this guide: https://docs.unity3d.com/2021.1/Documentation/Manual/play-asset-delivery.html
in short
- build app bundle enabled
- split application binary also checked.
The exported aab size is 311mb and when uploading to google play it says:
base ----install_time ---30.1mb
UnityDataAssetPack ----install time ---264mb
But then when i download the app in any device, the file size is 846mb, more than double the expected size. Also it tries to download all at once, i thought that the dataassetpack was downloaded after the base one.
i'm using Unity 2021.1.16f1
Do you know any cause for this to happen, and how to fix it? thank you very much!
