Although the new Material widgets are quite functional, they are locked down so it is not easy to customize them in non-prescribed ways. I can show you one way to accomplish what you need.
I use the foreground to draw a rounded rectangle that is a composite of two rounded rectangles: A non-blurred rectangle and a blurred one using a BlurMaskFilter. I let the button draw a transparent rounded rectangle of a specified with so it shows nothing, but I use the stroke width to draw the rounded rectangle although this value really should be specified in a custom attribute for the custom view.
You may need to do some tweaking for your situation.

If you can't really see the glow, here is a magnification:

This image was produced from a custom view based upon MaterialButton.
class MyMaterialGlowButton @JvmOverloads constructor(
context: Context, attrs: AttributeSet? = null
) : MaterialButton(context, attrs) {
private val mPaddedRect = RectF()
private val mBlurRadius = strokeWidth.toFloat() * BLUR_RADIUS_FACTOR
private val mLinePaint = Paint().apply {
isAntiAlias = true
strokeWidth = this@MyMaterialGlowButton.strokeWidth.toFloat()
style = Paint.Style.STROKE
color = ROUNDED_RECT_COLOR
}
private val mBlurPaint = Paint().apply {
isAntiAlias = true
strokeWidth = this@MyMaterialGlowButton.strokeWidth.toFloat()
style = Paint.Style.STROKE
color = ROUNDED_RECT_COLOR
maskFilter = BlurMaskFilter(mBlurRadius, BlurMaskFilter.Blur.NORMAL)
}
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
super.onSizeChanged(w, h, oldw, oldh)
val halfStrokeWidth = strokeWidth.toFloat() / 2f
mPaddedRect.left = halfStrokeWidth + mBlurRadius
mPaddedRect.top = halfStrokeWidth + mBlurRadius
mPaddedRect.right = w.toFloat() - halfStrokeWidth - mBlurRadius
mPaddedRect.bottom = h.toFloat() - halfStrokeWidth - mBlurRadius
}
override fun onDrawForeground(canvas: Canvas?) {
super.onDrawForeground(canvas)
val corners = cornerRadius.toFloat()
canvas?.drawRoundRect(mPaddedRect, corners, corners, mBlurPaint)
canvas?.drawRoundRect(mPaddedRect, corners, corners, mLinePaint)
}
private companion object {
const val ROUNDED_RECT_COLOR = 0xFF2b86e6.toInt()
const val BLUR_RADIUS_FACTOR = 1.0f
}
}
The XML used:
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.example.blurredline.MyMaterialGlowButton
android:id="@+id/btAddMyCard"
style="@style/Widget.App.Button.OutlinedButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="24dp"
android:textAllCaps="false"
android:insetLeft="4dp"
android:insetRight="4dp"
android:text="@string/add_another_my_card"
app:cornerRadius="16dp"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
The insets prevent the ripple from extending outside the bounded area. You may need to adjust these values.
And the style. I wasn't sure what your values were, so I used these:
<style name="Widget.App.Button.OutlinedButton" parent="Widget.MaterialComponents.Button.OutlinedButton">
<item name="strokeColor">@android:color/transparent</item>
<item name="strokeWidth">4dp</item>
<item name="android:textColor">#FF2b86e6</item>
<item name="cornerRadius">16dp</item>
<item name="textAllCaps">false</item>
<item name="fontFamily">sans-serif-light</item>
</style>
I may prefer a RadialGradient for the glow, but that would be much more difficult to implement.