I am working with pygamezero using an editor called MU (this has the pgzero module built in). When the code is executed the top left of the game window spawns from the centre of the screen and, depending on the dimensions provided by the user for height and width and their screen resolution, portions of the window often appears "off screen". I have found a method - using pygame - that evokes full screen, but am wondering if there is a method to set starting x/y coords of the game screen, so that it is not full-screen, but the window spawn position can be controlled.