I'm trying to detect when the mouse clicks on a specific tile on a tile map. The game I'm making is a overhead 2d style, and I want to trigger code when a specific resource node (tile) is clicked on. I've tried to use RaycastHit2D:
public class DetectClickOnTile : MonoBehaviour
{
Vector2 worldPoint;
RaycastHit2D hit;
// Update is called once per frame
void Update()
{
worldPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if (Input.GetMouseButtonDown(0))
{
hit = Physics2D.Raycast(worldPoint, Vector2.down);
if (hit.collider != null)
{
Debug.Log("click on " + hit.collider.name);
Debug.Log(hit.point);
}
}
}
But it only detects collision with the tilemap itself and not any of the individual tiles. Does anyone know why that is? For reference this is the map im trying to detect collision on, only the black tiles are filled in with placeholders, the rest of the tilemap is left blank for now.
