I'm attempting to debug some very opaque issues with DLLs in Unreal on a CI machine (see Unreal: Diagnosing why Windows cannot load a DLL for more information). glu32.dll seems to be the DLL at which the Unreal process falls over, and as Windows Server doesn't contain all the graphics-related DLLs that normal Windows 10 does, I was recommended to upload certain DLLs from my machine/Microsoft redistributables in order to make sure the Unreal build process could run.
For sanity purposes, I've written a small utility program to test whether glu32.dll on my machine can be dynamically loaded and can have its functions called correctly. I'm planning to run this executable on the troublesome CI machine soon to see what happens.
The code for the program is below:
#include <windows.h>
#include <iostream>
#include <GL/gl.h>
extern "C"
{
typedef const GLubyte* (__stdcall *ErrorStringFunc)(GLenum error);
}
int main(int argc, char** argv)
{
if (argc < 2)
{
std::cerr << "Usage: GLU32Loader.exe <path to glu32.dll>" << std::endl;
return 1;
}
const char* path = argv[1];
std::cout << "Attempting to load: " << path << std::endl;
HMODULE dllHandle = LoadLibraryA(path);
if (!dllHandle)
{
std::cerr << "Could not load " << path << std::endl;
return 1;
}
std::cout << "Successfully loaded DLL: 0x" << dllHandle << std::endl;
const char* funcName = "gluErrorString";
std::cout << "Looking up function: " << funcName << std::endl;
ErrorStringFunc func = reinterpret_cast<ErrorStringFunc>(GetProcAddress(dllHandle, funcName));
if (func)
{
std::cout << "Successfully loaded function: 0x" << func << std::endl;
const GLubyte* str = (*func)(100902);
std::cout << "Error string for value 100902: \"" << str << "\" (0x" << static_cast<const void*>(str) << ")" << std::endl;
}
else
{
std::cerr << "Failed to load function " << funcName << std::endl;
}
FreeLibrary(dllHandle);
return 0;
}
When I run the executable and point it to glu32.dll in the System32 folder, I get expected output:
> GLU32Loader.exe "C:\Windows\System32\glu32.dll"
Attempting to load: C:\Windows\System32\glu32.dll
Successfully loaded DLL: 0x00007FFC7A350000
Looking up function: gluErrorString
Successfully loaded function: 0x00007FFC7A35C650
Error string for value 100902: "out of memory" (0x000001E5757F51D0)
However, if I copy the DLL to my desktop and run the program again, although the DLL and function appear to be loaded, the string returned from the function is empty:
> GLU32Loader.exe "C:\Users\Jonathan\Desktop\glu32.dll"
Attempting to load: C:\Users\Jonathan\Desktop\glu32.dll
Successfully loaded DLL: 0x00007FFC8DDB0000
Looking up function: gluErrorString
Successfully loaded function: 0x00007FFC8DDBC650
Error string for value 100902: "" (0x0000025C5236E520)
Why would this be? It's exactly the same DLL, just in a different folder, and I would have thought that any other dependent DLLs that it references should still be available because they're all in System32. Is there some mystical property of Windows DLLs that I'm not familiar with that might cause this to happen?