So I want to simulate keypresses in my testgame in less than 0.05 intervals. I used pyautogui which adds auto-pause of 0.1s between key-press which can be disabled by pyautogui.pause = 0.03 which works but you cannot use pyautogui in games and only pydirectinput works(because games use scancodes and not VK is what someone told me)
pydirectinput documentation says they have the pause function but it does not works as pydirectinput.pause= 0.03 is still greater than 0.1 is this some coding problem in their module?
how can I fix it any other module there or I myself can go do the low-level key press using pywin32 or something if it is not too hard?