Such an implementation is extremely difficult to implement because a stream has to be read out in fixed buffer sizes. The buffer can be too big or too small for the content to be interpreted. To solve this problem, the ReadOnlySequence<T> struct was added. More information about this topic can be seen here.
By using System.IO.Pipelines (package must be obtained) this problem can be solved as follows:
public static async Task FillPipeAsync(Stream stream, PipeWriter writer, CancellationToken cancellationToken = default)
{
// The minimum buffer size that is used for the current buffer segment.
const int bufferSize = 65536;
while (true)
{
// Request 65536 bytes from the PipeWriter.
Memory<byte> memory = writer.GetMemory(bufferSize);
// Read the content from the stream.
int bytesRead = await stream.ReadAsync(memory, cancellationToken).ConfigureAwait(false);
if (bytesRead == 0) break;
// Tell the writer how many bytes are read.
writer.Advance(bytesRead);
// Flush the data to the PipeWriter.
FlushResult result = await writer.FlushAsync(cancellationToken).ConfigureAwait(false);
if (result.IsCompleted) break;
}
// This enables our reading process to be notified that no more new data is coming.
await writer.CompleteAsync().ConfigureAwait(false);
}
This will read your stream asynchronously and write a buffer segment to the pipe. Next you have to implement a read logic to slice/merge the concatenated buffer segments into chunks:
public static async IAsyncEnumerable<ReadOnlySequence<byte>> ReadPipeAsync(PipeReader reader, ReadOnlyMemory<byte> delimiter,
[EnumeratorCancellation] CancellationToken cancellationToken = default)
{
while (true)
{
// Read from the PipeReader.
ReadResult result = await reader.ReadAsync(cancellationToken).ConfigureAwait(false);
ReadOnlySequence<byte> buffer = result.Buffer;
while (TryReadChunk(ref buffer, delimiter.Span, out ReadOnlySequence<byte> chunk))
yield return chunk;
// Tell the PipeReader how many bytes are read.
// This is essential because the Pipe will release last used buffer segments that are not longer in use.
reader.AdvanceTo(buffer.Start, buffer.End);
// Take care of the complete notification and return the last buffer. UPDATE: Corrected issue 2/.
if (result.IsCompleted)
{
yield return buffer;
break;
}
}
await reader.CompleteAsync().ConfigureAwait(false);
}
private static bool TryReadChunk(ref ReadOnlySequence<byte> buffer, ReadOnlySpan<byte> delimiter,
out ReadOnlySequence<byte> chunk)
{
// Search the buffer for the first byte of the delimiter.
SequencePosition? position = buffer.PositionOf(delimiter[0]);
// If no occurence was found or the next bytes of the data in the buffer does not match the delimiter, return false.
// UPDATE: Corrected issue 3/.
if (position is null || !buffer.Slice(position.Value, delimiter.Length).FirstSpan.StartsWith(delimiter))
{
chunk = default;
return false;
}
// Return the calculated chunk and update the buffer to cut the start.
chunk = buffer.Slice(0, position.Value);
buffer = buffer.Slice(buffer.GetPosition(delimiter.Length, position.Value));
return true;
}
For this to work in that form you have to use an IAsyncEnumerable so that the chunks can be streamed into a foreach loop. Merging and slicing is largely handled by the pipe, so that a reliable algorithm can be built here with relatively little code. This code will also handle this in a high-performance manner.
Usage:
// Create a Pipe that manages the buffer.
Pipe pipe = new Pipe();
ConfiguredTaskAwaitable writing = FillPipeAsync(stream, pipe.Writer).ConfigureAwait(false);
// The delimiter that should be used. This can be any data with length > 0.
ReadOnlyMemory<byte> delimiter = new ReadOnlyMemory<byte>(new byte[] { 0, 0 });
// 'await foreach' and 'await writing' are executed asynchronously (in parallel).
await foreach (ReadOnlySequence<byte> chunk in ReadPipeAsync(pipe.Reader, delimiter))
{
// Use "chunk" to retrieve your chunked content.
};
await writing;
Note that reading and chunking is done asynchronously and independently.