I didn't figure out how can i set a sprite in actor class constructor by using its reference. Reference is "PaperSprite'/Game/cc/combat/units/archer_Sprite_0.archer_Sprite_0'"
I want to make this sprite static. I think should use ConstructorHelpers::FObjectFinder . When i run the code below, i got this error:
sprite = CreateDefaultSubobject<UPaperSpriteComponent>(TEXT("Sprite_comp"));
sprite->SetupAttachment(RootComponent);
ConstructorHelpers::FObjectFinder<UPaperSprite> SpriteAssetObj(TEXT("PaperSprite'/Game/cc/combat/units/archer_Sprite_0.archer_Sprite_0'"));
//sprite->SetSprite(SpriteAssetObj.Object);
"Severity Code Description Project File Line Suppression State Error C2664 'void ConstructorHelpers::ValidateObject(UObject *,const FString &,const TCHAR *)': cannot convert argument 1 from 'T *' to 'UObject *' MyProject C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\CoreUObject\Public\UObject\ConstructorHelpers.h 110 "
Any help or advice would be nice. Thanks in advance.