I am testing Rust libzmq client
https://crates.io/crates/libzmq
https://docs.rs/libzmq/0.2.5/libzmq/struct.ClientBuilder.html
and stumbled upon this weird behavior.
This Client would not send the message:
use libzmq::{prelude::*, *, ServerBuilder, ClientBuilder, TcpAddr};
fn main() -> Result<(), String> {
let saddr = format!("{}:{}", "192.168.1.206","5540");
println!("Strating client for {}", saddr);
let addr2: TcpAddr = saddr.try_into().unwrap();
let client = ClientBuilder::new()
.connect(&addr2)
.build().unwrap();
client.send("test").unwrap();
println!("Finished");
Ok(())
}
this would send:
use libzmq::{prelude::*, *, ServerBuilder, ClientBuilder, TcpAddr};
fn main() -> Result<(), String> {
let saddr = format!("{}:{}", "192.168.1.206","5540");
println!("Strating client for {}", saddr);
let addr2: TcpAddr = saddr.try_into().unwrap();
let client = ClientBuilder::new()
.connect(&addr2)
.build().unwrap();
client.send("test").unwrap();
let mut msg = Msg::new();
client.recv(&mut msg).unwrap();
println!("Finished");
Ok(())
}
For receiving I am using python server (but I tested on Rust as well):
import zmq
if __name__ == '__main__':
context = zmq.Context()
socket = context.socket(zmq.SERVER)
socket.bind("tcp://0.0.0.0:5540")
print("waiting for hand shake")
m = socket.recv(copy=False)
print("got it...")
socket.send(b'READY', routing_id=m.routing_id)
print("sent reply")
socket.close()
context.term()
Output on server side from code 1:
waiting for hand shake
[blocked]
Output on server side from code 2:
waiting for hand shake
got it...
sent reply
using this version for Rust:
[dependencies]
libzmq = "0.2.5"