There's no simple curved-line tool in turf.js, nor is there an easy way to do it in mapbox (so far as I can see), so I've created a workaround based on this answer in this thread.
However, the curve it creates isn't very smooth or satisfying or has an inconsistent hump based on angle/length.
Ideally, I'd like an arc that is always in a nice, rounded form.
and drawing a line between them. I then offset the midpoint by distance / 5 and apply a bearing. I then connect up the three points with a turf.bezierSpline.
const start = [parseFloat(originAirport.longitude), parseFloat(originAirport.latitude)];
const end = [
parseFloat(destinationAirport.longitude),
parseFloat(destinationAirport.latitude),
];
const distance = turf.distance(start, end, { units: 'miles' });
const midpoint = turf.midpoint(start, end);
const destination = turf.destination(midpoint, distance / 5, 20, { units: 'miles' });
// curvedLine gets rendered to the page
const curvedLine = turf.bezierSpline(
turf.lineString([start, destination.geometry.coordinates, end]),
);



