Like this, but it doesn't have to fade out or any other advanced way.

font_fade = pygame.USEREVENT + 1
pygame.time.set_timer(font_fade, 1)
if event.type == pygame.KEYDOWN:
click_to_start()
if event.type == font_fade:
text('press any button to start', (0, 0, 0), screen, screen.get_width() / 2, screen.get_height() - 70, 20)
i have tried with USEREVENT, but it blinks so fast and does not works sometimes
