Does any one have any idea why is it like this ? i followed the tutorial on youtube and also tried to use the examples from three.js website.
So this is how my scene looks like with EffectComposer
const composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
This is how it looks like after i added a unrealbloomPass to it
const bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 0.0, 0.0, 0.0 );
bloomPass.threshold = 0.1;
bloomPass.strength = 3.0;
bloomPass.radius = 1.0;
composer.addPass(bloomPass);
composer.addPass(new GlitchPass());
This is how it looks like after i added a GlitchPass to it.

After all my main goal here is just to make the "enemy ships" gltf objects glow in this scene. or do i have to create a new scene for the enemy ships and let them glow in that scene and render both scene later ?

