I am currently trying to learn Kotlin with the help of the book "Kotlin Programming The Big Nerd Ranch Guide" and so far everything worked. But now I am struggling with the "lazy" initialization which throws a NullPointerException which says
Cannot invoke "kotlin.Lazy.getValue()" because "< local1>" is null
The corresponding lines are:
val hometown by lazy { selectHometown() }
private fun selectHometown(): String = File("data/towns.txt").readText().split("\n").shuffled().first()
In case you want to compile it yourself or need more code for a better understanding I provide the Game.kt and Player.kt down below. If "lazy" is dropped for a "normal" initialization the hometown gets assigned as intended. Any tips for solving the problem and understanding the cause of it is welcome.
// Game.kt
package com.bignerdranch.nyethack
fun main(args: Array<String>) {
val player = Player("Madrigal")
player.castFireball()
}
private fun printPlayerStatus(player: Player) {
println("(Aura: ${player.auraColor()}) " + "(Blessed: ${if (player.isBlessed) "YES" else "NO"})")
println("${player.name} ${player.formatHealthStatus()}")
}
// Player.kt
package com.bignerdranch.nyethack
import java.io.File
class Player(_name: String, var healthPoints: Int = 100, val isBlessed: Boolean, private val isImmortal: Boolean) {
var name = _name
get() = "${field.capitalize()} of $hometown"
private set(value) {
field = value.trim()
}
constructor(name: String) : this(name, isBlessed = true, isImmortal = false) {
if (name.toLowerCase() == "kar") healthPoints = 40
}
init {
require(healthPoints > 0, { "healthPoints must be greater than zero." })
require(name.isNotBlank(), { "Player must have a name" })
}
val hometown by lazy { selectHometown() }
private fun selectHometown(): String = File("data/towns.txt").readText().split("\n").shuffled().first()
fun castFireball(numFireballs: Int = 2) =
println("A glass of Fireball springs into existence. (x$numFireballs)")
fun auraColor(): String {
val auraVisible = isBlessed && healthPoints > 60 || isImmortal
return if (auraVisible) "GREEN" else "NONE"
}
fun formatHealthStatus() =
when (healthPoints) {
100 -> "is an excellent condition!"
in 90..99 -> "has a few scratches."
in 75..89 -> if (isBlessed) {
"has some minor wounds but is healing quite quickly"
} else {
"has some minor wounds"
}
in 15..74 -> "looks pretty hurt"
else -> "is in awful condition!"
}
}
I forgot the towns.txt so here it is (not that it matters much)
Neversummer
Abelhaven
Phandoril
Tampa
Sanorith
Trell
Zan'tro
Hermi Hermi
Curlthistle Forest