Someone was asking me for a test with OpenGL 2.x since they have hardware that supports only up to OpenGL 2.1.
I figured I'd try it out by setting the window hints in GLFW to use the major/minor version of 2 and 0.
Problem is I'm still using #version 330 in my shaders, and it works. However, it would not let me use the hints of GL version 2 when I was leaving on a Core profile (by accident). This seems to indicate that my version choice is doing something, but not what I expect.
I want to restrict myself to 2.1 to see if my application would run, and if it doesn't, then see what I can change to make it work. Problem is I don't have any 2.1 hardware since my computers are all 2015 or later.
Is there a way I can emulate 2.1 (on Windows) somehow and have it crash/die if I try using features it doesn't support? Apparently the hints I'm using are not helping.