I would like to create a struct using the builder pattern which must be validated before construction, and I would like to minimize the construction overhead.
I've come up with a nice way to do that using std::mem::transmute, but I'm far from confident that this approach is really safe, or that it's the best approach.
Here's my code: (Rust Playground)
#[derive(Debug)]
pub struct ValidStruct {
items: Vec<ValidStruct>
}
#[derive(Debug)]
pub struct Builder {
pub items: Vec<Builder>
}
#[derive(Debug)]
pub struct InvalidStructError {}
impl Builder {
pub fn new() -> Self {
Self { items: vec![] }
}
pub fn is_valid(&self) -> bool {
self.items.len() % 2 == 1
}
pub fn build(self) -> Result<ValidStruct, InvalidStructError> {
if !self.is_valid() {
return Err(InvalidStructError {});
}
unsafe {
Ok(std::mem::transmute::<Builder, ValidStruct>(self))
}
}
}
fn main() {
let mut builder = Builder::new();
builder.items.push(Builder::new());
let my_struct = builder.build().unwrap();
println!("{:?}", my_struct)
}
So, this seems to work. I think it should be safe because I know the two structs are identical. Am I missing anything? Could this actually cause problems somehow, or is there a cleaner/better approach available?