You can make the kernel move through both a and b simultaneously, like this:
__global__ void tensor3dProdcutClassic(const int n, const int m, const Vector3f *a, const Vector3f *b, float *c)
{
int i = blockIdx.x * blockDim.x + threadIdx.x;
int j = blockIdy.y * blockDim.y + threadIdx.y;
if (i < n && j < m)
{
int idx = j + m * i;
c[idx] = a[i].x * b[j].x + a[i].y * b[j].y + a[i].z * b[j].z;
}
}
dim3 blockSize(32, 32);
dim3 gridSize((int)ceil(n / 32.0), (int)ceil(m / 32.0));
tensor3dProdcutClassic<<<gridSize, blockSize>>>(n, m, x, y, out);
Update
I tried to modify the code to use a single array with and without shared memory, the code without shared memory with always faster 3 or 4 times.
With shared memory:
#define BLOCK_SIZE 32
void tensor3dProdcut(const int n, const int m, const float* a, const float* b, float* c)
{
float* d_a;
size_t size = (uint64_t)n * 3 * sizeof(float);
cudaMalloc(&d_a, size);
cudaMemcpy(d_a, a, size, cudaMemcpyHostToDevice);
float* d_b;
size = (uint64_t)m * 3 * sizeof(float);
cudaMalloc(&d_b, size);
cudaMemcpy(d_b, b, size, cudaMemcpyHostToDevice);
float* d_c;
size = (uint64_t)n * m * sizeof(float);
cudaMalloc(&d_c, size);
dim3 dimBlock(BLOCK_SIZE, BLOCK_SIZE);
dim3 dimGrid((int)ceil((double)n / BLOCK_SIZE), (int)ceil((double)m / BLOCK_SIZE));
tensor3dProdcutKernel<<<dimGrid, dimBlock>>>(d_a, d_b, d_c, n, m);
cudaMemcpy(c, d_c, size, cudaMemcpyDeviceToHost);
cudaFree(d_a);
cudaFree(d_b);
cudaFree(d_c);
}
__global__ void tensor3dProdcutKernel(float* a, float* b, float* c, int n, int m)
{
int i, blockRow, blockCol, row, col;
float Cvalue;
blockRow = blockIdx.x;
blockCol = blockIdx.y;
row = threadIdx.x;
col = threadIdx.y;
if (blockRow * BLOCK_SIZE + row >= n || blockCol * BLOCK_SIZE + col >= m)
return;
__shared__ double as[BLOCK_SIZE][3];
__shared__ double bs[BLOCK_SIZE][3];
for (i = 0; i < 3; i++)
{
as[row][i] = a[(BLOCK_SIZE * blockRow + row) * 3 + i];
bs[col][i] = b[(BLOCK_SIZE * blockCol + col) * 3 + i];
}
__syncthreads();
Cvalue = 0;
for (i = 0; i < 3; i++)
Cvalue += as[row][i] * bs[col][i];
c[(BLOCK_SIZE * blockRow + row) * m + BLOCK_SIZE * blockCol + col] = Cvalue;
}
Without shared memory:
__global__ void tensor3dProdcutKernel(float* a, float* b, float* c, int n, int m)
{
int i, blockRow, blockCol, row, col;
float Cvalue;
blockRow = blockIdx.x;
blockCol = blockIdx.y;
row = threadIdx.x;
col = threadIdx.y;
if (blockRow * BLOCK_SIZE + row >= n || blockCol * BLOCK_SIZE + col >= m)
return;
Cvalue = 0;
for (i = 0; i < 3; i++)
Cvalue += a[(BLOCK_SIZE * blockRow + row) * 3 + i] * b[(BLOCK_SIZE * blockCol + col) * 3 + i];
c[(BLOCK_SIZE * blockRow + row) * m + BLOCK_SIZE * blockCol + col] = Cvalue;
}