When I am trying to draw a line using legacy openGL , lines are drawing fine.
glEnable(GL_LINE_STIPPLE);
glBegin(GL_LINE_LOOP);
for (size_t idx = 0; idx < m_spline_cvs.size(); idx++) {
glVertex2f(m_cv_positions[0][idx].x,m_cv_positions[0][idx].y);
}
glEnd();
glDisable(GL_LINE_STIPPLE);
Correct Line Loop in Stipple mode
But when I am trying to use **glDrawArrays**. Something is going wrong?
std::vector <float> cv_tracker_target_line;
for (size_t idx = 0; idx < m_spline_cvs.size(); idx++) {
cv_tracker_target_line.push_back(m_cv_positions[0][idx].x);
cv_tracker_target_line.push_back(m_cv_positions[0][idx].y);
}
glEnable(GL_LINE_STIPPLE);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, &cv_tracker_target_line[0]);
glDrawArrays(GL_LINE_LOOP, 0, cv_tracker_target_line.size());
glDisable(GL_LINE_STIPPLE);
glDisableClientState(GL_VERTEX_ARRAY);
What am I doing wrong here?