let height: Float = 1
let width: Float = 0.5
let box = MeshResource.generateBox(width: 0.02, height: height, depth: width)
This box will have a real-time position same as the current camera position, In AR World I would have multiple boxes with different shapes, I want to identify which object is intersecting with the current real-time box.
I can not do this with position matching (The nearest one). I literally want to know the object which is touching/intersecting the real-time box.
Thanks in advance.
