Im attempting to save information about users SteamID and his position in game, here is the code through which I teleport the person to the saved position each 0.5 seconds, and it works perfectly returning this information in console
Key: 76561198333850828, Value: (605.0, 41.8, 618.5)
IDictionary<Steamworks.CSteamID, Vector3> numberNames = new Dictionary<Steamworks.CSteamID, Vector3>();
while (numberNames.Count > 0)
{
foreach (KeyValuePair<Steamworks.CSteamID, Vector3> info in numberNames)
{
UnturnedPlayer steamidplayer = UnturnedPlayer.FromCSteamID(info.Key);
steamidplayer.Teleport(info.Value, 0);
Console.WriteLine("Key: {0}, Value: {1}", info.Key, info.Value);
await Task.Delay(TimeSpan.FromSeconds(0.5));
}
}
Yet when I attempt to remove the information from dictionary in a different class it says that dictionary does not contain anything
internal void remname(Steamworks.CSteamID SteamID)
{
if (numberNames.ContainsKey(SteamID))
{
numberNames.Remove(SteamID);
} else
{
Console.WriteLine("Doesnt contains");
}
}
And I have absolutely no idea what might have possibly caused this problem.