I have a situation where I have loads of high-resolution bushes.
The issue is, these bushes are far too high detail and thus cause performance issues (partly because of shadows). A smooth solution to this would possibly be mipmaps, allowing the bushes to become lower resolution when further away from the camera. However, this did not work as anticipated.
Scene with mipmaps (as you can see the sprites further away are blurry):

This is the performance difference.

With mipmaps
Without mipmaps
Why is there no performance increase?


