I have a view Structure as follows:
ZStack {
UIKitView //PKCanvasView
.zIndex(1)
SwiftUIView //SwiftUI view which has a gesture recogniser
.zIndex(0)
}
I wanted to know what the best way was to allow simultaneous interaction to the SwiftUI view below the UIKit view.
This would work best if the SwiftUI view had a higher priority gesture over the UIKit view on top.
My UIKit representable view is as follows:
struct CanvasView: UIViewRepresentable {
@Binding var canvasView: PKCanvasView
@Binding var isFirstResponder: Bool
@State var toolPicker = PKToolPicker()
func makeUIView(context: Context) -> PKCanvasView {
canvasView.drawingPolicy = .pencilOnly
canvasView.backgroundColor = .clear
canvasView.isOpaque = false
canvasView.alwaysBounceVertical = true
canvasView.alwaysBounceHorizontal = true
toolPicker.setVisible(true, forFirstResponder: canvasView)
toolPicker.addObserver(canvasView)
//canvasView.becomeFirstResponder()
return canvasView
}
func updateUIView(_ uiView: PKCanvasView, context: Context) {
if isFirstResponder != uiView.isFirstResponder {
if isFirstResponder {
uiView.becomeFirstResponder()
} else {
uiView.resignFirstResponder()
}
}
}
}
Ideally I would like to handle the layering of views in SwiftUI as in reality a have multiple SwiftUI views below the canvas view which when held & dragged (that is the compound gesture I am applying to them) should appear above it. (This is achieved using dynamic zIndexs). I'm not comfortable enough with UIKit to know how to do this there with subviews and a UIViewRepresentable structure.
Any help would be greatly appreciated!