How to pause animations with kivy

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I'm using kivy to develop a small project. Currently, I use the animation utility to animate Widgets (change position, cycle through a sprite atlas, etc.). Everything works great so far, but I have no idea how I am supposed to pause animations and continue them at a later point. I know that I could use the Clock schedule mechanism and clock.cancel, but that would make the whole ànimation` class pointless.

1 Answers

The Animation class has start, stop and cancel methods you can use to manipulate it how you like. Perhaps we should have a pause too, but you can achieve the same effect with those.

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