So I have a VideoTexture in ThreeJS, and it's rendering really pixelly.
The actual pixelDensity of the renderer is plenty, and the rest of the scene is rendering fairly crisp - I've searched high and low for some information about what to do here, but I can't find anything.
- Aniostropy settings do nothing, regardless of the number set
- Increasing
pixelDensityto an unusually high number helps, but doesn't fix it - The video itself is very high-definition
- I've tried using
FXAAas ashaderPass, but that also didn't seem to do anything
Does anyone know how to get a crisp VideoTexture? Surely it's possible to get something better than the below. Is there something up with the way I'm creating the texture/material?
video.load()
video.play()
const texture = new VideoTexture(video)
texture.encoding = sRGBEncoding
const material = new MeshStandardMaterial({
map: texture,
side: FrontSide,
})
const geometry = new PlaneGeometry( 30, 17, 32 )
