def move(self):
#reset movement direction
self.path = 0
key = pygame.key.get_pressed()
if key[pygame.K_LEFT] and self.rect.left > 0:
self.rect.x -= self.speed
self.path = -1
if key[pygame.K_RIGHT] and self.rect.right < screenw:
self.rect.x += self.speed
self.path = 1
I am getting it to work with the keys but am stuck on how to change it to mouse positioning