I am calling this Java method from Unity C#. Even though I am sendings byte[] instead of byte[], I am getting an error that says otherwise. Any ideas?
Java method:
public void sendBytes(byte[] bytes) {
if (_connectionThread != null) {
Log.i(LOG_TAG, "Sending " + bytes.length + " byte(s).");
_connectionThread.sendBytes(bytes);
} else {
Log.i(LOG_TAG, "Unable to send bytes because the connection thread is not initialized.");
}
}
C#:
public void SendBytes(byte[] bytes)
{
sbyte[] signedBytes = (sbyte[])(Array)bytes;
_bluetoothClient.Call("sendBytes", signedBytes);
}
2021-04-18 19:33:14.024 4733-4796/com.company.product W/Unity: AndroidJNIHelper: converting Byte array is obsolete, use SByte array instead
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
UnityEngine._AndroidJNIHelper:ConvertToJNIArray (System.Array) (at /Users/bokken/buildslave/unity/build/Modules/AndroidJNI/AndroidJava.cs:1208)
UnityEngine._AndroidJNIHelper:CreateJNIArgArray (object[]) (at /Users/bokken/buildslave/unity/build/Modules/AndroidJNI/AndroidJava.cs:1027)
UnityEngine.AndroidJNIHelper:CreateJNIArgArray (object[]) (at /Users/bokken/buildslave/unity/build/Modules/AndroidJNI/AndroidJNI.bindings.cs:112)
UnityEngine.AndroidJavaObject:_Call (string,object[]) (at /Users/bokken/buildslave/unity/build/Modules/AndroidJNI/AndroidJava.cs:410)
UnityEngine.AndroidJavaObject:Call<sbyte> (string,sbyte[]) (at