I have to pass an array of mat4 as a uniform to my vertex shader like this:
in the vertex shader:
uniform mat4 u_jointMatrix[2];
in my C++ program I did like this:
glm::mat4 jointM[2];
//I filled jointM with 32 values (16 x 2)
int jointMatrixLoc = glGetUniformLocation(programT, "u_jointMatrix");
glUniformMatrix4fv(jointMatrixLoc, 1, GL_FALSE, glm::value_ptr(jointM[2]));
I wrote this because glUniformMatrix4fv(jointMatrixLoc, 1, GL_FALSE, glm::value_ptr(jointM)); doesn’t work.
I think what I did is incorrect. can someone confirm it?