def redraw():
global walkCount
global x
night(0, 0)
street(0, -800)
if walkCount + 1 >= 27:
walkCount = 0
if left:
gameDisplay.blit(walkLeft(walkCount//3), (x, y))
walkCount += 1
elif right:
gameDisplay.blit(walkRight(walkCount//3), (x, y))
walkCount += 1
else:
gameDisplay.blit(char(x, y))
pygame.display.flip()
so this is the definition for redrawing the Frame. walkLeft and walkRight are lists with pictures in them.
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
x_change = -vel
left = True
right = False
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
x_change = +vel
right = True
left = False
else:
right = False
left = False
walkCount = 0
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT or event.key == pygame.K_d or event.key == pygame.K_a:
x_change = 0
right = False
left = False
and this is the logic for walking side to side.
Can you help me please, I'm an noob and I would like to learn.