I can start/stop/continue the animation by toggling "animit" var but how can I go to a specific frame in the loop?
This is the code I'm using:
loader.load( modelurl, function( data ) {
gltf = data;
SophiaModel = gltf.scene;
SophiaModel.traverse( function ( node ) {
if ( node.isMesh || node.isLight ) {
node.castShadow = true;
node.receiveShadow = true;
node.material.side = sides;
}
mixer = new THREE.AnimationMixer(SophiaModel);
mixer.clipAction(gltf.animations[0]).play();
} );
SophiaModel.position.set( -10, -89.1, 20 );
let s = 90;
SophiaModel.scale.set(s,s,s);
sceneCam2T.add( SophiaModel );
},
undefined, function ( error ) {
console.error( error );
}
);
}
In render function:
var delta = clock.getDelta();
if (mixer != null && animit === 1) {
mixer.update(delta);
}