The pygame module utilizes groups in a variety of its collision detection methods.
I have been trying to find a way to find collisions for a sprite against other members that are contained in the same group.
In the example -
pygame.sprite.spritecollide(creature, creaturegroup, False)
this continues to provide a false positive for collision detection, which I believe is due to the 'creature' sprite being contained within the 'creaturegroup' group. Any suggested workarounds for finding collisions within a group?