I need help designing a game where characters
have universal actions(sit, jump, etc.) or same across all characters; roughly 50 animations
unique attack patterns(different attacks) roughly 6 animations per character
item usage attacks(same across all characters) roughly 4 animations per item which could scale to 500+
What would be the best way to design this? I use blender for animations. And I just started a week ago.
I’m thinking of using either one model for everything and limiting actions or to create multiple and import those separately. Any help is appreciated!
Edit: also considering optimization since I don’t want lag to incur; making a mmo like game.